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Have been throwing CC-licensed drone videos through Polycam’s implementation of Gaussian splatting.

With about 100 resized frames selected from this: commons.wikimedia.org/wiki/Fil

It gives this: poly.cam/capture/1b6abb91-bf29

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For the curious, here’s a nice writeup of how this works – it’s a fun combination of multi-decade–old ideas, “standard” structure-from-motion, and tricks that are inspired by (but not directly based on) the current GPU and neural network boom: aras-p.info/blog/2023/09/05/Ga

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@vruba A missed opportunity to call this technique AIrbrushing.

@vruba The transparency effect you get from, i guess they're splats (?), is really effective. VR painting apps do something similar with brushstrokes in 3d space. I think i just found my rabbit hole for this week.

@ian I really like the failures. (The structure-from-motion stage seems to work far better when you have views from either side, and even then it’s far from reliable.)

@ian I’ve seen that long smear failure mode a lot, and also a flat state where it basically paints one photo in 2D with minimal texture. Here’s an example, to be deleted in like 30 seconds: poly.cam/capture/06c0ac93-0719

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